Lyran Star Base (Star Trek: Starfleet Command™)
As art director for this project I supervised the making of all space object models (low poly count for real time rendering), but for this one, I got to do the job myself from start to finish. I designed the object based on the game designer's notes and a design theme already established for the Lyran Empire's starships. The game engine would only support color mapping, and then using an unusual mapping tool named "U-View" which creates UV texture mapping data for Lightwave models. I no longer have UView which is why I can't show the textured model here -- I have no way to render it now. There is a "color comp" which shows how it looks, located in the 2D Gallery.